 |
|
 |
NASCAR Silicon Motor Speedway
LEAGUE TECHNICAL AND SPORTING RULES & REGULATIONS
This page outlines the technical and sporting
rules and regulations established for our NASCAR Silicon Motor Speedway
racing centers. If you would like specific league and competition event
information for a specific racing center location, please contact
that racing center directly.

1.
Point System:
The following
point breakdown will be the same for all leagues;
| NSMS
Point Distribution |
| 1st
- 175 |
6th
- 152 |
11th
- 135 |
| 2nd
- 170 |
7th
- 148 |
12th
- 132 |
| 3rd
- 165 |
8th
- 144 |
13th
- 129 |
| 4th
- 160 |
9th
- 141 |
14th
- 126 |
| 5th
- 156 |
10th
- 138 |
|
Bonus
Points: 5 bonus points will be awarded to the leader
at the halfway point of the race.
2.
Starting Grid:
The
first race of the season (league) all racers will draw for the car
they will drive for the qualifying race in the order in which they
signed up for the league.
The
black flagged qualifying race will be used to determine the starting
grid. The person with the fastest lap time will get the pole and their
first choice of car, with the slowest time in the last position with
last choice of car.
After
the first race the drivers will use the car they raced in the previous
week for every league race during that league, including all qualifying
races. Order of pole will be determined by the 4-lap black flagged
qualifying race.
3.
Substitutes:
Substitutions will be allowed at no extra charge for one race during
the season. A twenty-dollar fee will be implemented for each race after
the one that is allowed. Substitutes must be in an equal or better level
of leagues to fill in for a driver, and will start in last place no
matter how they finish during the qualifier. The highest place the substitute
will be allowed to finish is the current place the absent driver holds
in the league standings.
4.
Late Arrivals and No Shows:
If a driver shows up after a race has begun, they will be allowed to
enter the race, but they will be down the number of laps missed. If
a driver misses a race, they will still be in the league, but they will
receive no points for that race.
5.
Breakdowns:
As in real racing, equipment breakdowns do and will happen from time
to time. It is part of racing. It's another variable that makes racing
an exciting sport. If a breakdown occurs before or during your race:
If you can continue to race, do so. As in real racing, you are now
driving a damaged car (i.e.: car stops moving, seat will not lock
into place
etc.) Make the proper adjustment and you may still
place at the top. If you cannot continue to race for any reason (i.e.
the screens have gone blank, transmission stopped working, etc
),
sorry, but you are done racing for the day. Exit your car and plan
your comeback for next week. That's racing.
During a race, if for any reason your car does break down, you will
be awarded point for the position that you finished in. So if your
car breaks down at the end of the race and you are in 2nd, you may
still have a chance of finishing near the top.
6.
Ties:
In the event of a tie at the end of the season, the driver with the
most wins will become champion. If both drivers have the same amount
of wins, then we will go to 2nd place finishes, and so on until the
tie is broken.
7.
Race Postponement:
In the event a race must be postponed due to equipment failure, bad
weather, etc
, all racers will be notified before the race (if
possible) and a make up date will be scheduled by NSMS League Manager.
We will do everything in our power not to move a League event for a
Group sale, etc., to the best of our ability.
8.
League Pay-out:
League level, entry fee and the amount of drivers per league will determine
all prizes awarded.
9. Spirit of Good Competition!:
You are all here because you enjoy racing and the competition. While
there is rubbing, banging, and accidents in auto racing, it is usually
by accident or poor split second decisions made by the driver.
At
no time is it acceptable for a driver to hit or take out another driver
purposely, for any reason. If anyone thinks that that is just part of
racing, you are in the wrong place.
As
in real racing, NSMS will not tolerate any unsportsmanlike conduct while
in or out of the car. If you are seen hitting or taking someone out
and we (the track official) feel it was purposely done, any of the following
penalties can and will be implemented.
You
will be brought into the pits for a 1 to 5 lap penalty. The penalty
will be decided by the track official, depending on their interpretation
of the incident.
You
will be black-flagged. The track official has the option of black
flagging a driver from the rest of the race if they feel the incident
was severe enough.
A second incident during the same race by the same driver will result
in an automatic black flag from the rest of the race. If you are black-flagged
for the rest of the race, you will be awarded no points for that race.
In severe situations, you can also be banned from the league if necessary.
At
no time will arguing, swearing, fighting, etc; be tolerated towards
another driver or the officials in regards to penalties or decisions
that were made during or after a race. If this occurs, one or more of
the following may be imposed.
Automatic
deductions of 50 points from the league point standings.
Suspension
from the next race with no points awarded.
If
the behavior continues, possible disqualification from the rest of
the season with no
refund of league dues.
If
there is actual physical contact in the Speedway, there will be a
suspension imposed on one or both of the participants, up to including
permanent banning from all NASCAR Silicon Motor Speedway Racing Centers.
A full investigation will take place by the GM before any suspensions
are handed out.
10.
Disputes:
Any disputes over decisions made by officials during or after a race
must be put in writing describing the incident in your own words and
turned into the league manager before the next race. In order to make
a dispute you must finish the entire race (the only exception is if
your vehicle becomes incapacitated and you are unable to complete
the race because of a mechanical failure). If you do not complete
the race, no dispute will be heard. The league manager's decisions
are final and not subject to further discussions.
11.
Understanding Your Driving Abilities:
All drivers must understand that 99% of the hits and accidents during
a race are unintentional. Even the top NASCAR drivers have had their
share of accidents and poor driving decisions throughout their career.
You all do and will make mistakes during a race. One of the biggest
parts of being a great driver is the ability to:
Interpret a problem before it happens.
Quickly make a plan of action in case it does happen.
Be able to implement the plan when it does occur.
It
takes much more than a good lap time to become a great driver and win
races consistently. From the time you enter the track until you cross
the finish line, you must constantly be thinking and implementing different
plans of action to get through the incidents that pop up throughout
the race. The driver that does that most effectively is going to win
the war 80-90% of the time. Less than 10% of the time does the fastest
car win!
12.
Refunds:
There will be no refunds given after the first week of competition begins.
There will be no exceptions to this rule.
13.
Prizes:
Prizes are an added benefit to your league experience here at NSMS.
Prizes and amounts are based on the total pool from the current league.
Prize recipients MUST fill out the proper paperwork (i.e. Speedway Prize
Acceptance form) or forfeit their winnings. No exceptions will be made
to this rule!
14.
Artificial Intelligence Cars:
Please understand that we are a new and developing technology. At times
the artificial intelligence (A.I.) cars may act in an unpredictable
fashion during a race. For this reason protests will not be allowed
based on the behavior of the artificial intelligence. Everyone in a
particular race is going up against the same drivers and the same A.I..
15.
League Point Person:
Each League should assign a "point" person that will be the
main contact between the league members and the management team at NSMS.
The league should appoint this person no later than after the first
race has run and inform the store who this person is. Any and all questions,
disputes, change of formats, etc, requests, should be made by this person.
This will streamline the communication process and ensure all issues
are handled in a timely manner.
If you have any questions
regarding these League Technical and Sporting Rules & Regulations
or would like to know how to join or start a League, please contact
your local NASCAR Silicon Motor Speedway
Racing Center.

Driver's Club Membership Information

|
|