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Copyright © 2003 NASCAR Silicon Motor Speedway. All rights reserved. Online Privacy Statement. |
RACE
CAR SIMULATORS, INC. In
response to the increased interest in the company's full motion racing
simulators for both the domestic and international markets, Interactive
Motorsports & Entertainment Corporation (OTCBB:IMTS)
has formed a new subsidiary that will deal in manufacturing and sales THE OPPORTUNITY Are your guests ready to climb into a 750 hp Nextel Cup style racecar and race head-to-head in excess of 200 miles per hour against their friends on an authentic replica NASCAR track?
Race Car Simulators, Inc. has been established so that now, for the first time, we can provide a proven NASCAR-licensed networked racing system to theme parks, entertainment centers, casinos, entrepreneurs, and individuals. Now you can join forces with the industry experts in racing simulation! Race
Car Simulators, Inc. has been established to oversee the manufacturing
and administer the sales and revenue share opportunities for the most
unique racing simulators in the world.
RACING SO REAL YOU CAN FEEL IT!
Digital
video and surround sound immerse the driver into a heart pumping, adrenaline
rushing race to the checkered flag. Because of the interactive nature
of the experience, the minimum recommended number of simulators is two.
Over 72 million miles have been raced in our simulators.
BRINGING RACING ACTION TO YOU Our race car simulators are designed to give the guest an experience that comes as close to real NASCAR Nextel Cup racing as possible. The cars look and operate like real race cars. They allow your guests to experience the thrill of auto racing while racing against each other in real time. ![]() FEEL THE POWER A key sensation in racing is vibration. We utilize real, dynamic mechanical vibration. You start this 750 hp monster and feel the bass and vibration through your body as you rev the engine. There is collision detection in the virtual world, so if two cars bump there will be synchronized motion and sound cues in the real cars. In other words, you’ll need to be buckled up! ![]() SPACE SAVING REALISM The cockpit is sized just like a Nextel Cup car while the total car is approximately 80% scale for portability and space conservation. The paint and logo identity can match cars on the NASCAR circuit. The car numbers and color are matched in the “virtual world”. The virtual race is projected on a 1-screen or 3-screen display. ![]() REAL-TIME
INTERACTIVITY
As you drive, this simulator gives authentic motion cues to support what is going on, on-screen. You can feel centrifugal force pushing against you when you turn. You can feel the jarring impact of a crash on the wall or getting hit by another car. You can feel the concrete push against the steering wheel as you work to hold it through the turns. You can feel the car "push" or get "loose". It's as real as it gets! COMPONENTS
Training
Video
- A custom video hosted by Allen Bestwick and Benny Parson
of NBCs NASCAR race coverage team. They explain how to drive the
race simulator and provide great racing tips.
![]() ![]() ![]() Virtual Race Track Software - Six authentic and licensed tracks are currently available with more in development. A special Daytona Rookie Challenge is also included as a training experience for new drivers.
Race Control Station - The operating system that controls the operation of each Race Car Simulator. It starts and stops races and configures each race (programs the racing circuit desired, time of race, etc.).
Motion Platform - Each car operates on a 4 degree of freedom (DOF) motion platform. Proprietary software enhances the motion system to perfectly simulate the onset and offset of G-Force motion cues experienced in real racing. Interaction with other cars, road feel and collisions are simulated, convincing participants that they are driving a real race car. ![]() Spectator Monitor - A system where multiple TV-style views are fed to an interactive monitor. This allows family members and other spectators to be more involved in the experience. Monitors may be placed where spectators can view the race from a waiting line or from a remote location. ![]() Leader Board System - A computer and monitor system that displays race information, lap times and car positions of each driver as it happens, in real-time. This system is integrated into the Spectator Monitor. Print Station - Prints a detailed race summary for each driver at the end of each race providing: ADDITIONAL REVENUE STREAMS The racing experience will provide a unique platform for birthday parties, bachelor parties and corporate events. In addition, regular customers will be interested in league and competition events which will generate consistent revenue during off peak hours. SIMULATOR FEATURES HARDWARE AND SOFTWARE FEATURES OPTIONAL EQUIPMENT ![]() Single or 3-Screen Projection - Standard single 10-foot (3.05 meters) flat screen. Optional 3-projector system utilizing 3 sections of screen angled at 30 degrees for a total width of 16 feet (4.88 meters). This allows for 135 degrees of view within the 10 feet of width (3.05 meters) of each simulator. ![]() Registration System - The system allows an accurate and timely registration of drivers in locations with more than six simulators. The registration system is ideal for the entities that want accurate data capture and to track usage by driver or zip code. The bottom line is that Race Car Simulators, Inc. offers the best interactive racing experience available and is designed to offer your customers an unforgettable experience and to be profitable for the operator, investor, facility owner and sponsor. Click here to peruse our current US Revenue Share Locations. FOR
MORE DETAILED INFORMATION PLEASE CONTACT: |